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High Fidelity Prototype

The high fidelity prototype of Through Other Eyes is the culmination of three months of ideation, design, development and iteration, all of which lead the team to create a deliverable solution that fundamentally addresses the core design challenge outlined in the project brief. By building on the core concept and functionality that we prototyped with our mid-fidelity version of the game, we were able to iterate the design of the user experience and the visual interface, enabling the team to rapidly prototype the game, test it with our target audience and make necessary changes, improvements and additions to the functionality, script and design of the game.

 

The team’s key objective in creating the high-fidelity version of Through Other Eyes was that we wanted to design an appropriate, simple and elegant user experience that introduced a unique visual design to the solution and evolved the critical visual and functional elements present in the mid-fidelity version of the game. Secondly, we wanted to design new features that we believe make the whole experience a more insightful and engaging one for our target audience.

 

Critically, we believe that together, Through Other Eyes’ broad appeal, visual design and captivating narrative structure make the game a unique and appropriate response to the design challenge and project brief.

Connor's Story

Belle's Story

   Mid to High Fidelity Change Log:

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  • Connor script changes & additions

  • Belle script and choices changes

  • Added names for all characters

  • Added new typography and visual branding

  • Added all new visual design including custom scene backgrounds, character models and dialogue boxes.

  • Added card transition animations for dialogue and context boxes

  • Added new story end screen with links to replay chapter and main menu

  • Added menu button with links to chapter progress interface and settings

  • Added new onboarding/tutorial screens

  • Added loading sequence

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