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Mid Fidelity Prototype

Applying the narrative and multi-choice story structure that we wrote and developed in our low fidelity prototype and combining that with rudimentary interactivity that could be rapidly prototyped and adjusted based on user testing results was critical to the iteration and development of the game. The mid-fidelity prototype allowed for the fine-tuning of the narrative script; changes, additions and improvements to the choices that each protagonist has in their respective stories and for the design and prototyping of the unique visual chapter progression maps that are available to users at any point during gameplay. Finally, the mid-fidelity prototype served as an important guide and resource during the interface design stage which directly resulted in the creation of the high fidelity prototype.     

Connor's Story

Belle's Story

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